Ashes of Lyceum Ashes of Lyceum
Ashes of Lyceum

Ashes of Lyceum

There are worse things than monsters.

Leonid

Culture Everyone

Homebrew playable ancestry

Leonids are native to Khora, and they have been few throughout the recorded era. Nearly all of them live in Talhedu & Talmeru, the twin cities at the southern end of the Logathriad Sea.

Leonids are planners and counters of people. Their whole nation crosses dangerous country together twice a year, and it shows in each of them: they think in provisions, watches, and lines of retreat without being asked, and any group a Leonid joins starts to become organized. They notice who is present, who is missing, who has eaten, and who is walking hurt, the same way other people notice the weather. Travel with one and you become one of theirs: at dusk, they look for you. Losing someone is the worst failure a Leonid knows.

Leonids measure standing in people fed. A guest is fed first, fed well, and asked nothing until they have eaten, and going hungry near a Leonid without saying so is one of the few ways to insult one. The few Leonids who live away from the twin Tal cities keep the habits: they feed whoever sits down near them, and they count who is in the room.

Signature Trait

Big! Your size is 1L.

Purchased Ancestry Traits

You have 3 ancestry points to spend on the following traits:

  1. All is a Feather (1 point): You are exceptionally strong and have an edge made on tests that use the Lift skill.

  2. Forceful (1 point): When you force move a creature or object, you can increase the distance moved by 1.

  3. Leaping Charge (2 points): When you take the Charge action, you can make any melee attack at the end of your movement as part of the same action. You must move at least 2 squares. Because you are leaping, you can move through (over) difficult terrain as part of your movement with this action. This adds the following attributes to the Power Roll outcomes:

  • 11 or lower: M < [weak] Prone

  • 12-16: M < [average] Prone

  • 17+: M < [strong] Prone & can’t stand (EOT)

  1. Stand Tough (1 point): Your body is made to withstand the blows of your enemies. Your Might score counts as 1 higher for resisting potencies.

  2. Great Fortitude (2 points): Your hearty constitution prevents you from losing strength. You can’t be weakened.

  3. Impactful Roar (2 points): You let loose a mighty roar that physically impacts your opponents. Effects increase with your Rank.
    Keywords: Area, Magic
    Type: Action
    Distance: 2 Cone
    Target: All enemies
    Power Roll + Might or Presence

  • 11 or lower: 2 damage

  • 12-16: 3 damage; push 1

  • 17+ 4 damage; push 2

The effects increase with Echelon, capping at Tier 3 = 15 damage; push 10 at 10th level.