Leonid
Homebrew playable ancestry

Leonids are native to Khora, and they have been few throughout the recorded era. Nearly all of them live in Talhedu & Talmeru, the twin cities at the southern end of the Logathriad Sea.
Leonids are planners and counters of people. Their whole nation crosses dangerous country together twice a year, and it shows in each of them: they think in provisions, watches, and lines of retreat without being asked, and any group a Leonid joins starts to become organized. They notice who is present, who is missing, who has eaten, and who is walking hurt. A traveler with a Leonid becomes one of theirs: at dusk, the Leonid looks for them.
Leonids measure standing in people fed. A guest is fed first, fed well, and asked nothing until they have eaten, and going hungry near a Leonid without saying so is one of the few ways to insult one. The few Leonids who live away from the twin Tal cities keep the habits: they feed whoever sits down near them, and they count who is in the room.
Signature Trait
Big! Your size is 1L.
Purchased Ancestry Traits
You have 3 ancestry points to spend on the following traits:
All is a Feather (1 point): You are exceptionally strong and have an edge made on tests that use the Lift skill.
Forceful (1 point): When you force move a creature or object, you can increase the distance moved by 1.
Leaping Charge (2 points): When you take the Charge action, you can make any melee attack at the end of your movement as part of the same action. You must move at least 2 squares. Because you are leaping, you can move through (over) difficult terrain as part of your movement with this action. This adds the following attributes to the Power Roll outcomes:
11 or lower: M < [weak] Prone
12-16: M < [average] Prone
17+: M < [strong] Prone & can’t stand (EOT)
Stand Tough (1 point): Your body is made to withstand the blows of your enemies. Your Might score counts as 1 higher for resisting potencies.
Great Fortitude (2 points): Your hearty constitution prevents you from losing strength. You can’t be weakened.
Impactful Roar (2 points): You let loose a mighty roar that physically impacts your opponents. Effects increase with your Rank.
Keywords: Area, Magic
Type: Action
Distance: 2 Cone
Target: All enemies
Power Roll + Might or Presence
11 or lower: 2 damage
12-16: 3 damage; push 1
17+ 4 damage; push 2
The effects increase with Echelon, capping at Tier 3 = 15 damage; push 10 at 10th level.